Initialize engine version: 2018.4.1f1 (5432a39b660a)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GT 740M (ID=0xfdf)
    Vendor:   
    VRAM:     1982 MB
    Driver:   25.21.14.2531
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'SoS/Foam/Bake into Buffer' - Setting to default shader.
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
UnloadTime: 0.391272 ms
System: Detected 13 supported display modes:
- 1: {320 x 200 @ 60 Hz}
- 2: {320 x 240 @ 60 Hz}
- 3: {400 x 300 @ 60 Hz}
- 4: {512 x 384 @ 60 Hz}
- 5: {640 x 400 @ 60 Hz}
- 6: {640 x 480 @ 60 Hz}
- 7: {800 x 600 @ 60 Hz}
- 8: {1024 x 768 @ 60 Hz}
- 9: {1280 x 600 @ 60 Hz}
- 10: {1280 x 720 @ 60 Hz}
- 11: {1280 x 768 @ 60 Hz}
- 12: {1360 x 768 @ 60 Hz}
- 13: {1366 x 768 @ 60 Hz}
... of which 13 are supported in non-exclusive display modes:
- 1: {320 x 200}
- 2: {320 x 240}
- 3: {400 x 300}
- 4: {512 x 384}
- 5: {640 x 400}
- 6: {640 x 480}
- 7: {800 x 600}
- 8: {1024 x 768}
- 9: {1280 x 600}
- 10: {1280 x 720}
- 11: {1280 x 768}
- 12: {1360 x 768}
- 13: {1366 x 768}
Platform: Starting up platform.
scePadGetHandle succeeded handle 257
Platform: Initializing platform.
Platform: Platform starting up.
Platform: Platform start-up was successful.
Platform: Requesting platform state.
Platform: Installed language: en_US
Recalculating costs...
System: Display mode change state switches from None to Executing
System: Attempting to change display modes from {FullScreenWindow (True) 1366 x 768 @ 60 Hz} to {FullScreenWindow (True) 1366 x 768 @ 60 Hz}.
System: Skipped redundant display mode change.
System: Display mode change state switches from Executing to None
System: Display mode change state switches from None to None
System: Display mode change state switches from None to Executing
System: Attempting to change display modes from {FullScreenWindow (True) 1366 x 768 @ 60 Hz} to {FullScreenWindow (True) 1366 x 768 @ 60 Hz}.
System: Skipped redundant display mode change.
System: Display mode change state switches from Executing to None
WolfProxy no Wolf found!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WolfProxy no Wolf found!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WolfProxy no Wolf found!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Joy set to rest
Gate Kay Double Positioner - Next To Kaytower Buoy: Selfdouble was not found.
Gate Kay Double Positioner - Kaytower Cave Center: Selfdouble was not found.
Gate Kay Double Positioner - Hidiiing: Selfdouble was not found.
Lizard set to rest
Kraken set to rest
Sonny set to rest
Mother set to rest
Father set to rest
WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
The referenced script on this Behaviour (Game Object 'End Screen') is missing!
 
(Filename:  Line: 294)

Unloading 46 Unused Serialized files (Serialized files now loaded: 0)

Unloading 2899 unused Assets to reduce memory usage. Loaded Objects now: 419888.
Total: 522.011097 ms (FindLiveObjects: 55.262184 ms CreateObjectMapping: 11.624421 ms MarkObjects: 443.766904 ms  DeleteObjects: 11.357587 ms)

Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

Selfdoubt Level 3 - Cave Second Position was called with invalid Aura Target Range.
Selfdoubt Level 3 - Cave First Position was called with invalid Aura Target Range.
Selfdoubt Level 3 - Labyrinth Entrance was called with invalid Aura Target Range.
Selfdoubt Level 3 - Intro Position was called with invalid Aura Target Range.
Selfdoubt Level 3 - Intro Position was called with invalid Aura Target Range.
Selfdoubt Positioner Before Kay Tower was called with invalid Aura Target Range.
Selfdoubt Positioner After Encounter was called with invalid Aura Target Range.
Lizard set to rest
GateKayProxy no gatekay found!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Lizard set to rest
Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

Lizard set to rest
Setting inactive: !KrakenArm (00) (KrakenArmFlingBehaviour)
Lizard set to rest
Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

Checkpoints: Storing checkpoint data (SavePointManager).
Whale Pathfinding: Setting new home position
Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

Whale Pathfinding: Setting new home position
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Checkpoints: Storing checkpoint data (SavePointManager).
On Graph Start
Remembering
Checkpoints: Storing checkpoint data (Checkpoint After Tutorial (Only Kay) (1)).
Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

Remembering
Returning
Returning
On Graph Stop
Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

Checkpoints: Storing checkpoint data (Checkpoint After Tutorial (Only Kay)).
calculatingPath
calculatingPath
calculatingPath
calculatingPath
Whale: Crashed Sideways
Checkpoints: Storing checkpoint data (Checkpoint Whale First House (Only Kay)).
calculatingPath
calculatingPath
calculatingPath
Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

Whale: Crashed Sideways
Checkpoints: Storing checkpoint data (Checkpoint before Buoy).
calculatingPath
calculatingPath
Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

### dismountLadder ENTER 
### dismountLadder EXIT 
Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

### dismountLadder ENTER 
### dismountLadder EXIT 
Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

### dismountLadder ENTER 
### dismountLadder EXIT 
Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

### dismountLadder ENTER 
### dismountLadder EXIT 
Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

### dismountLadder ENTER 
### dismountLadder EXIT 
Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

0.175
0.35
0.525
0.7
0.875
### mountLadder ENTER 
### mountLadder EXIT
Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

### dismountLadder ENTER 
### dismountLadder EXIT 
Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

0.175
0.35
0.525
0.7
0.875
### mountLadder ENTER 
### mountLadder EXIT
Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

### dismountLadder ENTER 
### dismountLadder EXIT 
Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

Checkpoints: Storing checkpoint data (SavePointManager).
Checkpoints: Storing checkpoint data (Checkpoint Buoys Island 0X - Safezone (1)).
Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

### dismountLadder ENTER 
### dismountLadder EXIT 
Checkpoints: Storing checkpoint data (Checkpoint Buoys Island 0X - Rooftops).
On Graph Start
Remembering
Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

Remembering
Returning
Returning
On Graph Stop
Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

Setting inactive: !KrakenArm (00) (KrakenArmFlingBehaviour)
Setting inactive: 
Lizard set to rest
Lizard set to rest
Lizard set to rest
Lizard set to rest
AttachMotherToHouseBoat was called
AttachFatherToHouseBoat was called
Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

Selfdoubt Positioner After Encounter was called with invalid Aura Target Range.
Selfdoubt Positioner After Wolf Cutscene was called with invalid Aura Target Range.
Selfdoubt Level 3 - Intro Position was called with invalid Aura Target Range.
Selfdoubt Level 3 - Cave First Position was called with invalid Aura Target Range.
Selfdoubt Level 3 - Cave Second Position was called with invalid Aura Target Range.
Checkpoints: Storing checkpoint data (SavePointManager).
Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

Selfdoubt Level 3 - Cave Second Position was called with invalid Aura Target Range.
Selfdoubt Level 3 - Cave First Position was called with invalid Aura Target Range.
Selfdoubt Level 3 - Labyrinth Entrance was called with invalid Aura Target Range.
Selfdoubt Level 3 - Intro Position was called with invalid Aura Target Range.
Selfdoubt Level 3 - Intro Position was called with invalid Aura Target Range.
Selfdoubt Positioner Before Kay Tower was called with invalid Aura Target Range.
Selfdoubt Positioner After Encounter was called with invalid Aura Target Range.
Lizard set to rest
GateKayProxy no gatekay found!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Lizard set to rest
Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

Lizard set to rest
Setting inactive: !KrakenArm (00) (KrakenArmFlingBehaviour)
Lizard set to rest
Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

Kinematic body only supports Speculative Continuous collision detection
 
(Filename:  Line: 734)

Checkpoints: Storing checkpoint data (SavePointManager).
Setting up 4 worker threads for Enlighten.
  Thread -> id: b44 -> priority: 1 
  Thread -> id: 1398 -> priority: 1 
Platform: Platform disconnected.
  Thread -> id: dd0 -> priority: 1 
  Thread -> id: b3c -> priority: 1 
NullReferenceException: Object reference not set to an instance of an object.

 
(Filename: currently not available on il2cpp Line: -1)

NullReferenceException: Object reference not set to an instance of an object.

 
(Filename: currently not available on il2cpp Line: -1)

NullReferenceException: Object reference not set to an instance of an object.

 
(Filename: currently not available on il2cpp Line: -1)

NullReferenceException: Object reference not set to an instance of an object.

 
(Filename: currently not available on il2cpp Line: -1)

NullReferenceException: Object reference not set to an instance of an object.

 
(Filename: currently not available on il2cpp Line: -1)

NullReferenceException: Object reference not set to an instance of an object.

 
(Filename: currently not available on il2cpp Line: -1)

NullReferenceException: Object reference not set to an instance of an object.

 
(Filename: currently not available on il2cpp Line: -1)

NullReferenceException: Object reference not set to an instance of an object.

 
(Filename: currently not available on il2cpp Line: -1)

NullReferenceException: Object reference not set to an instance of an object.

 
(Filename: currently not available on il2cpp Line: -1)

NullReferenceException: Object reference not set to an instance of an object.

 
(Filename: currently not available on il2cpp Line: -1)

NullReferenceException: Object reference not set to an instance of an object.

 
(Filename: currently not available on il2cpp Line: -1)

NullReferenceException: Object reference not set to an instance of an object.

 
(Filename: currently not available on il2cpp Line: -1)

NullReferenceException: Object reference not set to an instance of an object.

 
(Filename: currently not available on il2cpp Line: -1)

NullReferenceException: Object reference not set to an instance of an object.

 
(Filename: currently not available on il2cpp Line: -1)

NullReferenceException: Object reference not set to an instance of an object.

 
(Filename: currently not available on il2cpp Line: -1)

NullReferenceException: Object reference not set to an instance of an object.

 
(Filename: currently not available on il2cpp Line: -1)

